Category: Reviews

 

Hoagn-shatteredPicking up from where Blood of Innocents left off Mitchell Hogan returns us to his chaotic realm of sorcery and subterfuge in book three of the Sorcery Ascendant Sequence; A Shattered Empire.

Familiar protagonists return in this blood-fueled third volume of Caldan’s life as he seeks to find a cure for his beloved Miranda; to free himself from the nefarious plans of the corrupt and sorcerous Emperor; and maybe even save the world from Kelhak, the man who brought destruction and death down upon the world in the most apocalyptic game imaginable.

The narrative is, like the previous volumes, split between protagonists and antagonists alike: Caldan, the once regal but now destitute Lady Felice, honourable and misjudged Aidan, homicidally insane Amerdan and more getting to tell their sides of the story. It reveals that in times of war and great confusion things are rarely black or white; in the end people will do what is necessary in order to survive or help those they care about. While others are using the time to accumulate power or practice their craft on a panicked populus.

All the elements of the game are now revealed to our young protagonist. Sorcerous warlocks demand his blood to extend their lives, violent Touched demand his loyalty unto death, and the creatures that seek to overrun humanity see him as little more as a distraction towards their ultimate victory.

A Shattered Empire is a master-crafted piece of world building, going deeply into historical backstory, character arcs and both technical and philosophical discussion as to how such a land and people develop. In doing so Hogan has answered so many questions that remain lodged in our minds since the A Crucible of Souls, such as what happened to Caldan’s parents? What is the purpose of the mysterious trinkets he carries? Can anyone truly be trusted? And is there any way he can save the world so that he and Miranda will be left in peace?

In this, the most deadly of games, all rules are going to be broken. The pieces are arranged, schemes and strategies plotted, each possible move a risky gamble that could lead to supremacy or disastrous defeat. In the game of Dominion there can only be one winner; but what if winning comes at too great a cost? Only Caldan can make that decision.

If he fails all that will be left is A Shattered Empire.

 

labyrinthcoverIt might surprise some readers to learn that Jim Henson’s extraordinary fantasy vision, Labyrinth, was a box office bomb. Released in 1986, it was the last feature film the creative giant would direct before his passing in 1990. Since then, however, the musical fantasy has attracted its own enormous fandom and now enjoys bona fide cult status. This year marks the film’s thirtieth anniversary and Insight Editions has compiled a lavishly illustrated and richly detailed hardback companion book that explores the creative process through the eyes of the costumers, designers, and artists whose combined efforts brought Henson’s dream to life. The gorgeous edition features a foreword by Toby Froud (who was cast in the role of baby Toby Williams and is the son of the film’s conceptual designer, Brian) and an introduction by Henson’s son, Brian, who is now the chairman of the Jim Henson Company.

The book is divided into four parts: Inspiration, Characterization, Realization, and Summation. The first section covers the project from a creative seed through to script writing and puppet making stages. Based on British fantasy illustrator Brian Froud’s concepts and executive-produced by George Lucas, Labyrinth’s original screenplay concept was delivered in the form of a type of ‘poetic novella’ by Canadian poet, Dennis Lee (Alligator Pie, Fraggle Rock). During its development, the script was to famously undergo several iterations (estimated at around twenty-five). The first screenplay was penned by Python luminary, Terry Jones, who admits that his ‘best contribution was just starting off something that the puppet-makers made much better and improved.’  Following Jones’ initial draft and some tweaking by Henson, Fraggle Rock writer, Laura Phillips, was recruited to rework the material until it was structurally sound and more closely aligned with the emotional journey Henson had envisaged. Further alterations were made by Jones and Phillips in turn refined his revisions. Still unsatisfied, Henson called upon renowned script doctor, Elaine May, (Heaven Can Wait, Reds, Tootsie), who worked quickly to add humanising touches that also resulted in the character of Sarah being more authentically rendered. The final script was dated April 11, 1985. Astonishingly, principal photography was to commence in London only four days later, on April 15.

The Characterization section covers each of the major players and kicks off with an overview of David Bowie’s character, Jareth the Goblin King. The section includes behind-the-scenes set shots of Bowie and Jennifer Connelly (Sarah Williams) interacting with fellow cast members, taking direction from Henson, and rehearsing scenes. Interesting detail is provided about the other actors who were also initially considered for these central characters, as well as the reasoning behind the final casting choices. The development of the ‘puppet creatures’ is explained, from concept art through to creation, manipulation, and effects.

The Realization section describes the elements involved in production and filming, from Henson’s Creature Shop workings, costume making, choreography, and performance through to soundtrack composition, photography, effects, and editing. Interviews with members of the cast and production team create a vivid history of the experience and reveal trivia, tidbits, and anecdotes that will fascinate fans. The challenges of shooting various sequences (Shaft of Hands; Bog of Eternal Stench; Ballroom Scene; Battle of the Goblins) are outlined in interview snippets from Brian Henson, who vividly recollects his time on set, George Lucas, Jennifer Connelly, production designer Elliot Scott, storyboard artist Martin Asbury, and other members of the creative team. Summation nicely rounds up the post-production details. George Lucas shares his recollections of editing the film, which he acknowledges as not being a ‘mainstream big hit’ but ‘a really good movie… a niche movie … eccentric’. Final touches, such as the opening and closing sequences involving the owl, are even explained in detail. The film’s initial reception, enduring popularity, and massive following are discussed, as are the untimely deaths of Henson and Bowie. Finally, Cheryl and Lisa Henson (Jim’s daughters), George Lucas, and Jennifer Connelly share touching recollections of working with Jim Henson and acknowledge his creative legacy.

This ‘ultimate visual history’ certainly lives up to its name. In addition to the countless sketches, still shots, costume photos, and concept art that fill every inch of its pages, the book is also filled with a wealth of removable plates that give it a unique scrapbook feel. These include costume sketches, production notes, script excerpts, staff memos, and storyboards. Unquestionably the definitive Labyrinth history, this 30th-anniversary release is an absolute must-have for fans of one of the best-loved fantasy films of all time. 

Jim Henson’s Labyrinth: The Ultimate Visual History

Paula M. Block & Terry J. Erdmann

Foreword by Toby Froud

Introduction by Brian Henson

Insight Editions 18 October, 2016

192 pages

ISBN-10:1608878104
ISBN-13:978-1608878109

street-art-world-young-coverMelbournian Alison Young has chronicled twenty years of street art, from anonymous scrawls, urban tags, and random public expression to the more celebrated stencils and subversive street painting of Banksy, Swoon, and Haring. In her in-depth analysis of street art’s evolution and inner workings, Young demonstrates her obvious love of the ephemeral, mutable, art movement that has similarly caught the imaginations of countless other global passers-by.

Young’s fascination with the subject and ability to weave a cogent, absorbing narrative about street art’s practitioners, patrons, audiences, and spaces makes for an illuminating and deeply satisfying read. Young explores the making and meaning of street art, as well as its reception and commercial viability, answering a range of tantalising questions surrounding this sometimes mysterious, often illicit, worldwide phenomenon. Who produces street art? Who buys it? What are the challenges surrounding exhibitions and appropriate gallery space? And how have societal attitudes towards street art changed over time?

Strikingly illustrated from cover to cover, this well-arranged and intelligently researched text offers authoritative and comprehensive insight into this ubiquitous yet mysterious world. Tracing street art from its origins through to modern commodification, the text is a testament to its author’s unflagging dedication to the subject. In her Further Reading and Further Viewing sections, Young also provides a well-chosen selection of related texts that will be useful to scholars or anyone interested in pursuing further information. This highly recommended publication strikes a pleasing balance between coffee table book and reference text and belongs on the bookshelves of casual art lovers and aficionados alike. 

Street Art World

Alison Young

18 Nov, 2016 Reaktion Books

256 pages

isbn: 9781780236704

Awards

davitt-award  aurealis-award   logo-curtin-university

Peacemaker - Aurealis Award
Best Science Fiction Novel 2014

Curtin University Distinguished Alumni Award 2014

Transformation Space - Aurealis Award
 Best Science Fiction Novel 2010

Sharp Shooter - Davitt Award
Best Crime Novel 2009 (Sisters in Crime Australia) 

 

 

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